//==============================================================================
// Cataphract_Anim.txt
//==============================================================================

//==============================================================================
define Sword
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments x bastard sword iron
         }
      }
   }     
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define flies
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Mummy Flies
      }
   }
}

//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Mummy Flies Smoke
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
       set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
         version
         {
				Visual Cavalry G Cataphract_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_Walkb
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
			tag FootstepLeft 0.10 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.50 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_DeathA
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.62 false HeavyFall checkVisible 
//-- end auto generated section
			connect RightHand Sword hotspot
                                           connect frontabdomen blood hotspot
			connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_IdleA
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_AttackA
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.55 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
         version
         {
				Visual Cavalry G Cataphract_AttackB
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.68 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
         version
         {
				Visual Cavalry G Cataphract_AttackC
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_FlailA
ReplaceTexture Cavalry G Cataphract Iron/Special G Death Knight
ReplaceTexture Cavalry G Cataphract Horse Iron/Special G Death Knight Horse
				ReplaceTexture Cavalry G Cataphract Head Iron/Special G Death Knight Head
			connect RightHand Sword hotspot
			connect LeftForearm GreekCavalryShield hotspot
				Connect ATTACHPOINT flies hotspot
				Connect ATTACHPOINT smoke hotspot
         }
      }
   }
}
